As the lead artist for our studio’s Wii SKU of a game based on the Mega Mind animated film from Dream Works, I was accountable for the progress and direction of the art team. I had to create, implement and enforce all art workflows, schedules, and technology development priorities from day one through to final beta. Through the creation of this game I gained experience working directly with our licensor, Dream Works; our outsource partner, Winking in Shanghai; and THQ corporate office in Los Angeles.