• Projects
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Leif Estes | Art Direction | Visual Design | Lighting & Look Dev Expert

  • Projects
  • Resume

Tomb Raider Underworld | 2008

At Crystal Dynamics I contributed to the development of a next-generation lighting pipeline and work flow for the Tomb Raider franchise. I was responsible for working directly with programmers and artists to create proprietary tools and systems for the lighting and materials workflow. I worked closely with the lead artist and art director to coordinate the flow of art assets between disciplines while maintaining visual quality and technical integrity. 

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