• Projects
  • Resume

Leif Estes / Art Director

Portfolio Site

  • Projects
  • Resume

Tomb Raider Underworld /2008/

At Crystal Dynamics I contributed to the development of a next-generation lighting pipeline and work flow for the Tomb Raider franchise. I was responsible for working directly with Programmers and Artists to create proprietary tools and systems for the lighting and materials workflow. I worked closely with the Lead Artist and Art Director to coordinate the flow of art assets between disciplines while maintaining visual quality and technical integrity. 

Tomb.Raider.Underworld.3327.jpg
full_body.jpg
Hires_screen_10 copy.jpg
screen002_nm.jpg

Powered by Squarespace.